#Attributes
1 messages · Page 1 of 1 (latest)
if your overusing attributes theres a chance that data would be better saved to the player directly
depending what it is
in my tests it was about 8k attribute sets per frame
meaning if u do 3k
thats low time to calc
or do other stuff
and fuck u need 3k for
just use tables
attributes may be faster than valuebase objects but tables are even faster
and there is basically 0 performance impact
maybe just network impact if you need to replicate all of it
but then you should use networking library or buffers at the very least