#Attributes

1 messages · Page 1 of 1 (latest)

wide helm
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Are attributes not optimal? Can you have like 3000 attributes changing every frame? Is storing values in other ways like tales or module scripts better?

keen sierra
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depending what it is

heady tree
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meaning if u do 3k

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thats low time to calc

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or do other stuff

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and fuck u need 3k for

rain goblet
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attributes may be faster than valuebase objects but tables are even faster

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and there is basically 0 performance impact

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maybe just network impact if you need to replicate all of it

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but then you should use networking library or buffers at the very least