#Text distribution changing when I move away from text label
1 messages · Page 1 of 1 (latest)
Is the text always on top set to true?
Yes
Can you show me how the text handler script looks?
local ReplicatedStorage = game:GetService('ReplicatedStorage')
local Workspace = game:GetService('Workspace')
local questData = require(ReplicatedStorage.QuestData)
local questTextSenderEvent = ReplicatedStorage.QuestTextSender
local text = script.Parent.TextLabel
local questText = nil
local ProximityPrompt = workspace["Quest Giver"].ProximityPrompt
questTextSenderEvent.OnClientEvent:Connect(function(step: number, compleat: boolean, questName: string)
ProximityPrompt.Enabled = false
if compleat then
questText = "You have completed the quest"
for i=1, string.len(questText) do wait(0.015)
text.Text = string.sub(questText,1,i)
end
wait(3)
text.Text = ""
else
questText = questData[questName].Steps[step].Dialog
for i=1, string.len(questText) do wait(0.015)
text.Text = string.sub(questText,1,i)
end
wait(3)
text.Text = ""
end
ProximityPrompt.Enabled = true
end)
That’s the whole script
Try disabling text wrapping
** You are now Level 1! **
In the text label
If I do that it disables text scaled
That s the only solution ik
I made the box super big so that it wouldnt wrap and gave the billboard a max size of 50 studs so if it did wrap you wouldnt see