#Makin a space game,🚀 how do i make a drag system like dead rails?🤠

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lyric ridge
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Would like help TYVM👍
(idk what to put as tag)

fading wharf
# lyric ridge Would like help TYVM👍 (idk what to put as tag)

Not sure what dead rails uses but I do know that a lot of games are roughly inspired by half life. That's often just a matter of either doing math to determine the position. Or the fun way: use math and vectorforces to push the objects around. Then it will be fully effected by physics

just remember: equalized forces = stationary, also, in space there is technically almost no resistance so you could even make stuff feel extra light

fading wharf
golden violet
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insert dragDetector in a part and play with its properties, no need to script it at all

high micaBOT
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studio** You are now Level 2! **studio