#Makin a space game,🚀 how do i make a drag system like dead rails?🤠
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Not sure what dead rails uses but I do know that a lot of games are roughly inspired by half life. That's often just a matter of either doing math to determine the position. Or the fun way: use math and vectorforces to push the objects around. Then it will be fully effected by physics
just remember: equalized forces = stationary, also, in space there is technically almost no resistance so you could even make stuff feel extra light
im not a scripter lol
Well, then it's time to learn 🤷♂️
https://create.roblox.com/docs/physics/constraints/vector-force
that's most of what you'll need
or well, excluding:
- calculating the current forces
- handling inputs
- some extra math to make sure that the blocks don't come too close to the players, etc.
insert dragDetector in a part and play with its properties, no need to script it at all
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