so im making a function where it speeds up players but doesnt work, like the player's walkspeed is same
print("Event: Speed Up Players")
for _, plr in ipairs(PLRS:GetPlayers()) do
local char = plr.Character
if char then
local hum = char:WaitForChild("Humanoid")
hum.WalkSpeed = BASE_WALKSPEED * SPEED_MULTIPLIER
end
end
end```


