#how can i make each part happen in order rather than right after each other
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You could try gicing the animation ended event a try for detecting when an animation has ended to then return the character back to their orignal location
for syncing dealing damage you would have to use animation events, they work like signals you can set to fire at specific points of an animaton for a script to detect and do stuff with
both of these should be better than making using a task.wait, since its more automatic than having to change the wait time everytime you make a change to the animation