#how can i make each part happen in order rather than right after each other

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dry walrus
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so im making turn-based combat and i want the animation to play, then the enemy takes damage, then i want the player to go back to their previous location. is there a better way of doing this rather than just task.wait()

crude river
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for syncing dealing damage you would have to use animation events, they work like signals you can set to fire at specific points of an animaton for a script to detect and do stuff with

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both of these should be better than making using a task.wait, since its more automatic than having to change the wait time everytime you make a change to the animation