#MoveTo() Stoping Before reaching destination
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Is the character parts CanCollide = false?
If it doesn't work
You could use pathfinding
Do the NPC stop after 7 seconds?
ill try
did it work
yes, they last aproximate ly 7 secs
Move to times out after 8 seconds
In your case your character is moving straight from a to b
So you can just tween or lerp the model instead of needing a humanoid
Ok, thanks