#Is there a way to interrupt a humanoid walk from outside?
1 messages · Page 1 of 1 (latest)
humanoid's moveto method should just override itself when you call it again
thanks
1 messages · Page 1 of 1 (latest)
Im making a steal a brainrot type game and the only thing missing its the buying brainrots system.
they follow a waypoints path and have a proximity prompt called buy.
im missing a way to interrupt their current path and to switch to another path (Buyer's house)
humanoid's moveto method should just override itself when you call it again
thanks