Hello, I have a script that animates the character when a tool is equipped. The issue is that the idle animation overrides the walking animation. (Please don’t suggest not animating the legs, I need a custom stance) I tried using Heartbeat, but the walking animation looks weird with it (like it’s not fully playing roblox walking animation). Do you have any ideas on how I can fix this?
local HoldingTrack
tool.Equipped:Connect(function()
local holdingAnimation = animator:LoadAnimation(tool.Animations.KatanaIdle)
holdingAnimation:Play()
HoldingTrack = holdingAnimation
end)```