#Script for idle & walking animation while tool equipped

1 messages · Page 1 of 1 (latest)

burnt timber
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Hello, I have a script that animates the character when a tool is equipped. The issue is that the idle animation overrides the walking animation. (Please don’t suggest not animating the legs, I need a custom stance) I tried using Heartbeat, but the walking animation looks weird with it (like it’s not fully playing roblox walking animation). Do you have any ideas on how I can fix this?

local HoldingTrack
tool.Equipped:Connect(function()
    local holdingAnimation = animator:LoadAnimation(tool.Animations.KatanaIdle)
    holdingAnimation:Play()
    HoldingTrack = holdingAnimation
end)```
burnt timber
lapis sandal
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use higher priority like action1

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then you completely override the default animations

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they wont move while walking, you'll slide around