#AssemblyLinearVelocity problem

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ebon slate
#

when i make a part that flings with Assemblylinearvelocity, or even a part, it looked smooth for the player, but choppy for anyone else
i tried setting the networkownership to nil, but that made it worse, its now choppy for everyone
any fixes? (btw i think this is ping related but maybe theres a fix?)

round willow
ebon slate
frail steppe
ebon slate
glass kindle
# ebon slate when i make a part that flings with Assemblylinearvelocity, or even a part, it l...

thats just the nature of network,server will be pretty delayed when handling physics, while client will only appear smoother for themselves
so unless you do some replications, probally having all clients to handle the part on their sides,while the server do sanity checks?
you might be worried about the inaccuracy between each clients, so theres the getservertimenow() method that allows you to check for latency on client, and tune your parts physic accordingly on said client