#Can someone help me?
1 messages · Page 1 of 1 (latest)
seriously?
thank god lol
im really confused with this type of thing
like server and client
thank you sm
lmao what? it depends
if ur tweening from the client then yes they can.
People can do whatever they want on the client
The op probably knows that and is asking if they can do it on the server
I assume you use Tween.Completed for your debounce and RemoteEvent:FireServer when the player clicks. If so, you could check if the time elapsed between two clicks is equal or higher the time assigned in TweenInfo. If it is not the case, kick the player
what i’m talking abt is that i have a tween in the client, its like the minigame on DIG, you need to click on the right time to make points and if the speed of the client is slow, then it obviously make easier to win
If someone is willing to help me with some things, cuz sometimes i run into some problems and i dont find a single tutorial on youtube abt it
yep clients can do anything on their client and fixing this is not going to be easy for you if you thought you could find a tutorial for how to solve it for your specific game
and tbh even if you add server authority based on clock times it's still simple enough for exploiters to cheat it
probably best thing you can do is limit how much can be gained from these and how often they can be used, and i think doing server authority based on when the remotes are received and forgiving player:networkping() is your best bet, no rollback coz that can be cheated too easily here
