broo why my afterimage function not work
for i = 1, 5 do
local clone = char:Clone()
clone:FindFirstChild("Humanoid"):Destroy()
clone:FindFirstChild("HumanoidRootPart"):Destroy()
clone:FindFirstChild("Sword"):Destroy()
for _, part in ipairs(clone:GetDescendants()) do
if part:IsA("BasePart") then
part.Anchored = true
part.CanCollide = false
part.Transparency = 0.5
part.Color = Color3.fromRGB(128, 128, 128)
TS:Create(part, TweenInfo.new(0.5, Enum.EasingStyle.Quad), {Transparency = 1}):Play()
elseif part:IsA("Decal") then
part.Transparency = 1
end
end
clone.Parent = workspace
task.delay(1, function()
clone:Destroy()
end)
task.wait(0.1)
end
end ```
this is how i call it
spawnAfterImages(char)