#why can collide doesnt turn off for a rig

1 messages · Page 1 of 1 (latest)

valid ermine
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local rig = script.Parent.Rig

for i,v in pairs(rig:GetChildren()) do
if v:IsA('BasePart') then
v.CanCollide = false
end
end

faint finch
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Any context or

candid atlas
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you gotta use collision groups

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cus u cant really turn off cancollide on rigs

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unless u do it every frames or smth but thatd be laggy

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afaik