#Help With Grab Skill

1 messages · Page 1 of 1 (latest)

nova terrace
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Does anyone know how to prevent shift lock from rotating the player during a grab animation? Currently im welding two players together with a motor6d but the attacker can just move during the animation and change the target's rootpart position:

local offsetDistance = 3
local offsetPosition = attackerHRP.Position + attackerHRP.CFrame.LookVector * offsetDistance

local lookAtCFrame = CFrame.lookAt(offsetPosition, attackerHRP.Position)
weld = Instance.new("Motor6D")
weld.Name = "GrabWeld"
weld.Part1 = targetHRP

weld.C0 = attackerHRP.CFrame:ToObjectSpace(lookAtCFrame)

weld.C1 = CFrame.new()
weld.Parent = targetHRP

viral plover
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fuck you for making a forum after me

light shell
nova terrace
sharp nest
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set the character humanoid .AutoRotate property to false

nova terrace
#

i tried anchoring it, adding a body gyro

#

idk if this is normal behavior

honest ice
#

You dont need to do that

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Just keep it this way

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Almost every game has this