So the thing is, I am making a simple dash in each side, and it works, but the delay is a big problem:
If the LinearVelocity will be created in server script, the client that performed a dash and other people will see the delay between input and animation start (which is on local script) and the server script code start (The example on video is showcase what client see if LV was created on server)
If LV will be created on client, the client will not have a delay, but other clients and server will see it with a same delay between animation start and the player started moving, and + the client will have full access to LV, which is not really safe.
I'm new to code and don't know much, and I spent 2 days trying to figuring it out, but nothing. Other games with similar dashes don't have this problem, and I don't even know what to type on google to find the solution. Please help
(Also, on video I have an average ping of 80ms)
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