#colision group

1 messages · Page 1 of 1 (latest)

haughty pond
#

i am making a tower defence game but i have colision and i want to remove that

last jasper
#

imagine making a tower defence game in big 25. Looks like gnomecode but i wont judge.
You can try PhysicsService:SetPartCollisionGroup("Mob", "Player", false)

#

oh wait its deprecated

haughty pond
#

i never worked with tower defence

haughty pond
last jasper
#

See its gnomecode lol

haughty pond
#

yea is series is good

#

he explain well

#

also mob don't have colision with another mob

#

but player have colision with mob idk why

last jasper
#

game:GetService("PhysicsService"):CollisionGroupSetCollidable("Mob", "Player", false)

#

or
game:GetService("PhysicsService"):CollisionGroupSetCollidable("Player", "Mob", false)

#

idk if theres a difference

haughty pond
#

ok ty

#

lemme try

#

still not working..