#colision group
1 messages · Page 1 of 1 (latest)
imagine making a tower defence game in big 25. Looks like gnomecode but i wont judge.
You can try PhysicsService:SetPartCollisionGroup("Mob", "Player", false)
oh wait its deprecated
i want to make my own tower defence game but i am just watching his series to understand how it work
i never worked with tower defence
yes
See its gnomecode lol
yea is series is good
he explain well
also mob don't have colision with another mob
but player have colision with mob idk why
game:GetService("PhysicsService"):CollisionGroupSetCollidable("Mob", "Player", false)
or
game:GetService("PhysicsService"):CollisionGroupSetCollidable("Player", "Mob", false)
idk if theres a difference
Definitely GnomeCode.
Just do part.CollisionGroup