#How to change standart animations for a tool

1 messages · Page 1 of 1 (latest)

wind bough
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I wqnt to make a sword with its own animations but i dont have any idea how to implement them correctly any advice?

shrewd pine
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you can play any animations using
humanoid.Animator:LoadAnimation(anim) -- anim is an animation instance

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tools have in built events

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equipped, activated

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on equipped you can play a equip animation

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then play an idle

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however if you want walking or running, you can check if a player is moving

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I would try find if the humanoid has a velocity value somewhere and then checking if the magnitude of that is greater than 0.1

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then I would play a walking animation

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hope this answers your question @wind bough

wind bough
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Yes thanks, but is this the only way?

shrewd pine
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I would go and do smth like this

sly shell
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If you want to change the default hand out animation then change the toolnone animation id that's locate in the animation local script in character

wind bough
sly shell
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The animate script has every single roblox animation that your character can play in the game