I’m scripting a PathfindingService for an NPC to move toward a target, and it also has a walking animation. The problem is that using Humanoid.MoveToFinished:Wait() causes the movement to be choppy—it alternates between walking and idle repeatedly. This makes the walking animation look unsmooth. How can I fix this or improve the script to make the movement and animation run smoothly?
#Smooth Pathfinding
1 messages · Page 1 of 1 (latest)
don't use humanoid.movetofinished:wait()
watch a brawldev guide on pathfinding
urs isn't as good
np
oh i watched him. I made this script learning from him tho
use a for loop
for the success
your code is correct and agent params have some missing stuff
oh thanks