#Smooth Pathfinding

1 messages · Page 1 of 1 (latest)

reef blade
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I’m scripting a PathfindingService for an NPC to move toward a target, and it also has a walking animation. The problem is that using Humanoid.MoveToFinished:Wait() causes the movement to be choppy—it alternates between walking and idle repeatedly. This makes the walking animation look unsmooth. How can I fix this or improve the script to make the movement and animation run smoothly?

blissful skiff
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don't use humanoid.movetofinished:wait()

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watch a brawldev guide on pathfinding

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urs isn't as good

reef blade
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oh ok

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thanks for your advice

blissful skiff
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np

reef blade
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oh i watched him. I made this script learning from him tho

buoyant plaza
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for the success

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your code is correct and agent params have some missing stuff

reef blade
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oh thanks