#the tool doesn`t change animation on walk

1 messages · Page 1 of 1 (latest)

half arch
#

local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local hum = char:WaitForChild("Humanoid")
local tool = script.Parent
local Swing = hum:LoadAnimation(script.Parent:WaitForChild("Swing"))
local Hold = hum:LoadAnimation(script.Parent:WaitForChild("Hold"))

tool.Equipped:Connect(function()
Hold:Play()
end)
tool.Activated:Connect(function()
Swing:Play()
end)
tool.Unequipped:Connect(function()
Hold:Stop()
end)

just triend to make a tool and it doesnt rlly work with the walk anims or anything

ocean badger