I'm trying to replace the default walking animation in my game, should be simple but for some reason it's just not working (R6 btw), I did what im supposed to do, copied the animate script and pasted it in starter character script, changed both walk and run animation ids to mine, and changed the animation children objects' ids to my ids as well, but for some reason when I run the game the default animation still plays. which is so weird because there's no reference to it, I replaced everything
#Default animation overriding mine
1 messages · Page 1 of 1 (latest)
did you make their animation priorities higher?
set them to action4
also, with the current set up you describe, the character will have two "animate" scripts. when a character is generated, you need to find the original and destroy it, before using the new one#
I set them to action1, but just setting them to movement should work. I wanna add that when I change my game to R15 and put in an R15 animation it works as expected, but R6 seems to be too stubborn
It doesn’t, I checked the hierarchy (both client side and server side to be safe) and only my custom animate script is there
All good, take your time, I still need the help if you came up with anything
i Need a Little more information it seems.
any chance you can share your code?