#Default animation overriding mine

1 messages · Page 1 of 1 (latest)

grim moon
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I'm trying to replace the default walking animation in my game, should be simple but for some reason it's just not working (R6 btw), I did what im supposed to do, copied the animate script and pasted it in starter character script, changed both walk and run animation ids to mine, and changed the animation children objects' ids to my ids as well, but for some reason when I run the game the default animation still plays. which is so weird because there's no reference to it, I replaced everything

quick palm
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did you make their animation priorities higher?
set them to action4

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also, with the current set up you describe, the character will have two "animate" scripts. when a character is generated, you need to find the original and destroy it, before using the new one#

grim moon
grim moon
quick palm
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thanks for the info

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let me think a bit (also sorry for the late reply)

grim moon
quick palm
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i Need a Little more information it seems.
any chance you can share your code?