#Procedural generation system bug

1 messages · Page 1 of 1 (latest)

gaunt drum
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(Information below)

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I am trying to create a procedural dungeon generation system

Problem: Some connected tiles close off when they shouldn't

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Example of the problem:

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My theory is that it calls branchout multiple times on the same space and it has something to do with the processedTiles and tilesToProcess tables.

gaunt drum
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even though as you can see in the image the tiles are connected

rugged mesa
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Uhm

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Just don’t rotate the rooms

gaunt drum
rugged mesa
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Just check if it could connect and if then dont make a wall there

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Else create a wall there

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Say something

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You were typing

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Say it(write it)

rugged mesa
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That’s how I would do it

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(Note: I may be wrong)

gaunt drum
gaunt drum
rugged mesa
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Seems fair

gaunt drum
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some of them are facing the other way so the waypoint needs to be closed off

rugged mesa
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Uhm

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Wait for the pros to come

gaunt drum
gaunt drum
gaunt drum
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Bump

gaunt drum
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Bump