I want to have an Interactive tutorial that requires you to Craft a specific thing, break something, and Get a certain upgrade to teach the basics, how would I do that? I have a script set up that detects if someone has joined before via badges, to only show it before you finish the tutorial. But I have no idea how to go about actually making it
#How would I start with making an Interactive Tutorial
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You can use bindable or remote events for that. Whenever the player did something that the tutorial told you to, fire the event so that the tutorial could update
to add a bit of context,
What I want it to do, is basically show you how to do the above requirements, and explain them to you in order . After you complete one it moves on etc. Then i want the badge awarded after tutorial is completed, so it never shows up again.
Never used bindable or remote events so ig i should go learn those, ty
Yeah I think using bindables and/or remotes are the best way for that since you can make something happens when something happens. In this case, make the tutorial move on once you do the crafting or whatever the tutorial say. Though, if you want you can use remote functions and bindable functions too but I don't think it's necessary
Is there a way to automatically give the badge to people who have previously played? Like during the alpha? or would that be complicated to exclude certain people
Honestly, I don't know. I never touched anything about badges but you could try
I have basic badges set up for joining and finding secrets but that's it