I want to make a chat bubble on a radio that everyone will be able to see, but for some reason I can't find any way to make it appear to everyone, I know this is possible because of a game but for some reason I can't make it work, I tried in many ways to do but it didn't work, this the newest script I made to try to make it display to everyone but it only displays to the local player.
#can't display a chat bubble on a object for everyone to see
1 messages · Page 1 of 1 (latest)
local TextChatService = game:GetService("TextChatService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local Head = character:WaitForChild("Head")
local tool = script.Parent
tool.Activated:Connect(function()
TextChatService:DisplayBubble(Head, "test")
end)
try to use my script that i just made
you dont need to checking if the handle exist of a basepart
Tbh, I never used textchatservice but I think this script works?
will try right now
Use remote events
yeah
I think I found a solution I'm gonna try that out
use remote event
I have already tried to use it
does it work?
nope
let me send that version of the script
left local script
right server script
forget about the name change and the textsource child.cansend = true
** You are now Level 6! **
just use 1 remote event for display the bubble chat
Do not do FireServer() use FireAllClients
okay so I implemented what you said I should and I made this two script for some reason though it doesn't display anything and say any error
do you have an idea why?
its not onserverevent
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you need do it at onclientevent
Wdym?
it could be from type annotation?
Hold on let me script this for you.
I think I might have found the issue
You need add a humanoid to the object
a humanoid?
yes
also right now I discovered the problem with my new script
the part where tcservice:OnBubbleAdded
the message doesn't get transfered
and is thus nil
bruh
for some reason the message turns nil if I give the message
then when I give the text
the event for all clients, the text becomes nil