#i cannot Fix my luau script

1 messages · Page 1 of 1 (latest)

covert quartz
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mouse.Move:Connect(function()
    if IsDragging:GetAttribute("IsDragging") == false then
        return
    else
        if script.Parent.ImageLabel.Size.Y.Offset > 25 then
            script.Parent.SliderHandle.Position = UDim2.new(script.Parent.SliderHandle.Position.X.Scale,script.Parent.SliderHandle.Position.X.Offset,0.05,mouse.Y)
            script.Parent.ImageLabel.Position = UDim2.new(script.Parent.ImageLabel.Position.X.Scale,script.Parent.ImageLabel.Position.X.Offset,-0.04,mouse.Y)
            return
        end
        script.Parent.SliderHandle.Position = UDim2.new(script.Parent.SliderHandle.Position.X.Scale,script.Parent.SliderHandle.Position.X.Offset,0.05,mouse.Y)
        script.Parent.ImageLabel.Size = UDim2.new(script.Parent.ImageLabel.Size.X.Scale,script.Parent.ImageLabel.Size.X.Offset,0.05,mouse.Y)
    end
end)``` makes if OFFSET Y is 0-25, dragposition, Please you fix?
red fractalBOT
#

studio** You are now Level 7! **studio

deft magnet
#

i think you can use UiDragDetector

sinful helm
#
mouse.Move:Connect(function()
    if not IsDragging:GetAttribute("IsDragging") then
        return
    else
        if script.Parent.ImageLabel.Size.Y.Offset > 25 then
            script.Parent.SliderHandle.Position = UDim2.new(script.Parent.SliderHandle.Position.X.Scale,script.Parent.SliderHandle.Position.X.Offset,0.05,mouse.Y)
            script.Parent.ImageLabel.Position = UDim2.new(script.Parent.ImageLabel.Position.X.Scale,script.Parent.ImageLabel.Position.X.Offset,-0.04,mouse.Y)
            return
        end
        script.Parent.SliderHandle.Position = UDim2.new(script.Parent.SliderHandle.Position.X.Scale,script.Parent.SliderHandle.Position.X.Offset,0.05,mouse.Y)
        script.Parent.ImageLabel.Size = UDim2.new(script.Parent.ImageLabel.Size.X.Scale,script.Parent.ImageLabel.Size.X.Offset,0.05,mouse.Y)
    end
end)
#

Why aren't you not refrencing your ImageLabels.

#

It's not a good practice

#

and in the top of if statement the check

#

Add a if not statement