Hi, I'm making a battlegrounds and one of the characters is going to be Kris from Deltarune, well I want the sword that Kris carries, and I also want to make animations for the attacks, how could I, so to speak, attach that sword to my character and be able to make animations with it, today I was experimenting with 6D engines and everything, and it turned out well, but I want the opinion of someone who understands more than me.
#Battlegrounds character with sword
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This is script too
A little confused what you are asking but if you are asking how to weld the sword personally
- Make a handle part on the weapon (An invisible part)
- Make a Motor6D weld between the body part and the handle
- Adjust the C0 (Optional but I recommend it)
{It defaults the sword to a better position rather than overlapping with the body part)
Then after you make your animation if you want to use it in game,
- Put the weapon in replicated storage
- When a player selects the character (or whatever they do to use it) Clone the sword and make a script that makes a weld between the body part the sword is held in and the handle, make sure if you adjusted the C0 you change that too
And your animation should work if you welded it correctly.
If you want it to be simpler you can also just copy and paste the weld in the weapon or something so that you don't have to manually change the C0