I recently made a post about just trying to get the eyes to follow the player, and the floating was the problem. Using IKControllers fixed it, but trying to get the eyes to follow the camera made me no longer use the controllers, so now shes flying around again. Is there any way I can combine these 2 methods?
#setting and IKControl target to the currentcamera ray?
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You should be able to use IKControls for this as well. The target of an IKControl can be anything with a position in the world, including the camera
Well ,yeah, I had tried that but it seems to not change any orientation of the eye
I see. After looking at one of my own scripts, it turns out I had the same problem at some point and forgot. There's a compromise to get it working, though. Just create an attachment and have its world cframe set to the camera's cframe every frame, and just set the target to the attachment.
should I have the script create an attachment for everyone?
It's a local script, so just have it create it for the one player's camera
alr cool
tysm man
the ikcontrol stuff has never been seen by me and its a total game change 4 me
Yeah, IK controls aren't often mentioned, but they're very useful