#How do i detect when a player is inside of an object?
1 messages · Page 1 of 1 (latest)
workspace:GetPartsInPart(), workspace:GetPartBoundsInBox(), and workspace:GetPartBoundsInRadius() could all work for this depending on how you want it.
ok thx
how could i use GetPartsInParts for this im guessing i just hv to use :Connect and check if the part is part of a plrs characters and if so i just use :GetPlayerFromCharacter() would that work
.touched + .touchended. use zonesplus module if you can't handle these events to create zones