#Why normal map make everything either go dark or bright

1 messages · Page 1 of 1 (latest)

vital mason
wanton onyx
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geographic latitude is the angle of the sun. its going dark or bright because it's just shadows from where the sun is

quiet sorrel
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You can add light....

steep windBOT
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studio** You are now Level 1! **studio

vital mason
wanton onyx
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gui.lightinfluence=0

vital mason
vital mason
wanton onyx
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why surface appearance for a flat texture on a part

vital mason
wanton onyx
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oh wait are you asking simply what does a normal map do

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coz ye it is related to lighting

vital mason
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I need it to make a certain part dark at a certain time of the day

wanton onyx
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normal maps are meant to simulate small detail geometry without actually constructing additional geometry, like if something has a small shallow indented or beveled curve on it, you'd draw that in a normal map and it'll look like it has a small part of the mesh sticking out from all angles due to it being a simple trick of lighting, highlights, and shadows.

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and fun related fact, if there was no lighting in the 3d scene, everything would be black.

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or perfectly flat - lighting is what creates the illusion of depth

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is why in raycaster games like doom, things further away are slightly darker and things closer are slightly brighter to give depth perception

vital mason
wanton onyx
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yea if the shading changes depending where the light is then its prob just a normal map + texture

vital mason
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just put a texture on then what?

wanton onyx
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along with the normal map

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?

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surfaceappearance should merge them

vital mason
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??

vital mason
vital mason
wanton onyx
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depends what your normal map looks like

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maybe you got the axis wrong

vital mason
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you can see the image on the third pic, which is the normal map

wanton onyx
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🤷

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those dont look the same

vital mason
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it's a procedural generated map

wanton onyx
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check it from different sun angles

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geographical latitude and clocktime both change sun angle

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also rotate the part

vital mason
wanton onyx
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try it without color map

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its not your uvs, if it were then your color map would be off too

vital mason