local usablerooms = game.ReplicatedStorage.Rooms:GetChildren()
local roomtables = usablerooms
warn(usablerooms)
local function getpos()
for i, room in ipairs(rooms) do
local xpos = room.Position.X
local zpos = room.Position.Z
local ypos = room.Position.Y
local pos = CFrame.new(xpos, ypos, zpos)
return pos
end
end
local pos = getpos()
game.Players.PlayerAdded:Connect(function(plr)
while task.wait(1) do
local function getroomtype()
for i, v in ipairs(roomtables) do
return v
end
end
local roomclone = getroomtype()
roomclone:Clone()
roomclone.Parent = workspace
print(roomclone)
local function getname()
for i = 1, 1000 do
return "Room" .. i
end
end
local name = getname()
roomclone.Name = name
roomclone:PivotTo(pos)
end
end)```
#Room Generation System
1 messages · Page 1 of 1 (latest)
oh you needed help? you didn't say you needed help. i thought you were just giving out free code 🙁
now what am i going to make my Room Generation System with? 
If you want help, a pretty good start would probably be explaining what you want help with 😔