local stompVFX = game.ReplicatedStorage.VFX.StompVFX:Clone()
local hrp = plr.Character:FindFirstChild("HumanoidRootPart")
local rootAttachment = hrp:FindFirstChild("RootAttachment")
stompVFX.CFrame = rootAttachment.WorldCFrame
stompVFX.Anchored = true
stompVFX.Parent = workspace.VFXclone
print("Server sees:", workspace:FindFirstChild("VFXclone"))
local pathToEmit = stompVFX
for _,Particles in pairs(pathToEmit:GetDescendants()) do
if Particles:IsA("ParticleEmitter") then
Particles:Emit(Particles:GetAttribute("EmitCount"))
end
end
yo it prints and it spawns the part on the right location, why is it not emmiting the particles???