#Need help animation track not playing after reaching 256 tracks
1 messages · Page 1 of 1 (latest)
this thread?
max animation tracks error is exactly what it says on the tin - you did humanoid/animator:LoadAnimation too many times and it wont load more. the limit is around 255
Unfortunately I dont have anything similar in my game with the weight thing. For reference, you can just do this in a local script in starter character scripts: local anim: Animator = script.Parent:WaitForChild("Humanoid"):WaitForChild("Animator") function check() if #anim:GetPlayingAnimationTracks() > 256 then local tableString = "" fo...
@opal void
track:destroy wont fix it
you can't remove them roblox doesnt have a thing for that
need to load the track once and use that
if you disable/re-enable the animate script repeatedly it will cause the error too because repeated animator:loadanimation on the same animation
the limit is with the animator/humanoid and is related to networking animations
Oh so I have to reuse the same animation and not create new one?
yes
the same track
the animation object is the thing you put the animation id in, thats all it does
Thanks ive been trying for hours
the animation track is created by the humanoid.animator
the animation track count, i.e max number times you can call loadanimation per humanoid (resets on character dies and respawn) is around 255
So if i still cant fix it another way of solving is resetting the player character?