#Problems with teleporting to a different server

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signal birch
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Basically, I have this lobby that's supposed to teleport you to the actual game. I'm trying to keep the actual game in the same game to keep the player count true, if that makes sense. The teleport teleports me back to the game, but for some reason, the scripts that I have don't keep the data they're supposed to (when teleporting it keeps the difficulty logged and spawns in a model in ServerStorage based on that). Right now, it just teleports me back to the lobby with none of the models in the storage loaded in. Since I suck at coding, I tried to get the assistant to fix it (like 5 times), and it still doesn't work. Is what I'm trying to do hard to do, or is the assistant and I just kinda stupid?

signal birch
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?

slender kernel