#Combat feel
1 messages · Page 1 of 1 (latest)
Maybe add some stamina as it just feels like a click spam. Perhaps even increasing the attack duration would help. If you wish for an attack to feel heavy then your character shouldn’t be able to throw such an attack every 2 seconds
Make your heavy attacks slower and animations of those attacks longer
For a more impactful feel, add a quick vignette impulse to emphasize the hit
what is the traditional way of implementing vignette?
do you just make a gui the size of the screen and then adjust the opacity?
Yes, you just use a decal and play with alpha
aight, thanx
np
It looks good