#Procedural Mountain Generation

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tough meteor
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guys
Im making a mountain climbing game
where you hike and mine ores
but how would I procedurally generate it

void relic
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That's not a simple fix or sort of guide, I'm sure theres a module out there that'd do that for you

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You would have to delve into noisemaps using math.noise, and interpreting it's different values for ground materials (grass/stone/whatever other materials), elevation and ores (i.e three different noisemaps). That's really as much as I think I can give you,

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I personally only watched like a minute of this video, but from the title and thumbnail it looks like it would be able to help you out.

https://www.youtube.com/watch?v=yA210k9ie8Y

Hey there! This is my first development video that I have uploaded on to YouTube, so please, give me criticism on the video. Don't be afraid to make me cry.

Anyways, we will be looking at the basics of Perlin Noise in this video, and how to use Perlin Noise in order to make a fog screen. "What is a fog screen?", I hear you saying. Watch the vid...

▶ Play video
mild latchBOT
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studio** You are now Level 3! **studio

tough meteor
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but

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I want one big mountain

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which it wasn't really easy to make

night quartz