#how to i make my turret shoot out multiple bullets like a shotgun or in bursts

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wicked zealot
#

here is the old code for a turret, i have the firerate, bullet damage and speed, and aggro dist sorted, i have yet to find out how to make it shoot like a shotgun or in bursts, and yes i did made this code myself

local bullet = ReplicatedStorage:WaitForChild("Bullet")
local sound = game.Workspace.Model.turret.shot

local turret = script.Parent
local fireRate = 1.5
local bulletDamage = 15
local bulletSpeed = 200
local aggroDist =50
while wait(fireRate)do
    
    
    local target = nil
    for i, v in pairs(game.Workspace:GetChildren())do
        local human = v:FindFirstChild("Humanoid")
        local torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
        if human and torso and human.health > 0 then
            if (torso.Position - turret.Position).magnitude < aggroDist then
                local bulletRay = Ray.new(turret.Position,(torso.position - turret.Position).unit * aggroDist)
                
                
                target = torso
            end
        end
    end
    

    
    
    
    if target then
        sound:Play()
        local torso = target
        turret.CFrame = CFrame.new(turret.Position, torso.Position)
        
        local newBullet = bullet:Clone()
        newBullet.Position = turret.Position
        newBullet.Parent = game.Workspace
        newBullet.Velocity = turret.CFrame.LookVector * bulletSpeed
        
        newBullet.Touched:Connect(function(partHit)
            local human = partHit.Parent:FindFirstChild("Humanoid")
            if human then
                human:TakeDamage(bulletDamage)
                 newBullet:Destroy()
            end
        end)
    end
end```
toxic nacelle