#uniform problem

1 messages · Page 1 of 1 (latest)

dense bramble
glacial ledge
# dense bramble Help

Can you explain your problem better? Such as why this problem is happening, what code you are using? What you have tried e.g.

dense bramble
glacial ledge
#

Your are probably changing something wrong

dense bramble
#

@glacial ledge should I DM it?

void hawkBOT
#

studio** You are now Level 1! **studio

stray turret
dense bramble
#

Yes

glacial ledge
#

No because I might not know the answer

stray turret
#

Vedi se il cappello è ancorato o meno

dense bramble
dense bramble
#

local all = game.Workspace:GetChildren()

while true do
wait(.1)
for i = 1, #all do
local find = all[i]:FindFirstChild(script.Name)
if all[i].className == "Model" and all[i].PrimaryPart == "Head" then
eric = 1
wait(.1)
eric = 0
else if script.Name == find then
eric = 1
wait(.1)
eric = 0
else if find ~= nil then
eric = 1
wait(.1)
eric = 0
else
q = script
w = q:clone()
q = w:clone()
q.Parent = all[i]
end
end
end
end

local sll = script.Parent:GetChildren()

for i = 1, #sll do
local finds = game.Workspace:FindFirstChild(script.Name)
sll[i].Name = script.Name
if script.Parent.className == "Model" and script.Parent.PrimaryPart == "Head" then
eric = 1
wait(.1)
eric = 0
else if finds ~= nil then
eric = 1
wait(.1)
eric = 0
else
q = script
w = q:clone()
q = w:clone()
q.Parent = game.Workspace
end
end
end
end