#how would i do a turning speed/Turn Radius?

1 messages · Page 1 of 1 (latest)

opaque pasture
#

I've been trynna good about it but everything mentions "bodyvelocityobject" which.. DOESNT EXIST.

opaque pasture
thick kiln
opaque pasture
#

oh so i can still use it

#

?

thick kiln
#

use AssemblyLinearVelocity instead

opaque pasture
#

yes sir

thick kiln
#

Example:

playerHRP.AssemblyLinearVelocity = playerHRP.CFrame.LookVector * 5
#

-# i think this is how you use it

opaque pasture
#

im gonna hope so

iron flume
#

...Turnspeed/radious?

#

whats that supposed to mean?

thick kiln
#

where someone cant just turn snappy

iron flume
#

oh

#

well uhh

#

ever heard of BodyGyro?

#

AngularVelocity

#

AssemblyAngularVelocity

#

HingeConstraint

#

someshit like that