#how would i do a turning speed/Turn Radius?
1 messages · Page 1 of 1 (latest)
BodyVelocity is Depricated.
so what do i do 💔
You can, But it's depricated.
use AssemblyLinearVelocity instead
yes sir
Example:
playerHRP.AssemblyLinearVelocity = playerHRP.CFrame.LookVector * 5
-# i think this is how you use it
im gonna hope so
he probably meant like realistic turning
where someone cant just turn snappy