#RemoteEvents

1 messages · Page 1 of 1 (latest)

unreal tendon
#

.

#

@dark light

dark light
#

?

unreal tendon
#
ZEVENT.OnServerEvent:Connect(function(clientPlayer)
    local player = game.Players:FindFirstChild(clientPlayer.Name)
    if not player then return end
    
    local position = player.Character.HumanoidRootPart.Position
end)
#

ts is how you would get the position safely

dark light
#

YOOO THX

unreal tendon
#

but do you understand how we get the position safely without letting exploiters do shit?

dark light
#

no...

#

i understand how to get the position tho

unreal tendon
#

well we are just taking the name of the player instance the client sent us and we are checking if it exists server sided if it exists we are getting the position from the server sided instance

#

check if player exists server sided

#

get position from server sided instance

dark light
#

so how will it stop the hackers?

#

they also exist on server side right?

unreal tendon
#

no

#

all exploiters are client sided

#

theres no such thing as server sided exploits

dark light
#

ohh

#

i didnt know tht

#

thx

#

but then they can still exploit the cds right?

#

cuz they are client sided

unreal tendon
#

cds?

fickle urchin
#

i never knew that

#

personally i got no clue on how to create an anti cheat system

#

any tips?

unreal tendon
uncut widget
#

Wsg zyos what's the issue?

unreal tendon