#RemoteEvents
1 messages · Page 1 of 1 (latest)
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ZEVENT.OnServerEvent:Connect(function(clientPlayer)
local player = game.Players:FindFirstChild(clientPlayer.Name)
if not player then return end
local position = player.Character.HumanoidRootPart.Position
end)
ts is how you would get the position safely
YOOO THX
but do you understand how we get the position safely without letting exploiters do shit?
well we are just taking the name of the player instance the client sent us and we are checking if it exists server sided if it exists we are getting the position from the server sided instance
check if player exists server sided
get position from server sided instance
no
all exploiters are client sided
theres no such thing as server sided exploits
ohh
i didnt know tht
thx
but then they can still exploit the cds right?
cuz they are client sided
cds?
ooo
i never knew that
personally i got no clue on how to create an anti cheat system
any tips?
never trust the client thats the only rule you have to follow
Wsg zyos what's the issue?
i was helping guardian with remote events and created ts, cause it was hard for me too keep up in #📜︱scripting 