#is it possible to stop an animation that played from a script with a different script
1 messages · Page 1 of 1 (latest)
I did ```local char = plr.Character
local hum = char:FindFirstChild("Humanoid")
local anime = script.Animation
local AnimPlay = hum:LoadAnimation(anime)
AnimPlay:Play()```
Two ways, either use module scripts and store loaded animations into a table or use the get playing animation tracks method within the animator and loop through them and stop the one with the right name.
** You are now Level 2! **
animator:getplayinganimationtracks or whatever its called
Ok Ill see the animator thing