#Got a bug with potions in my shop
1 messages · Page 1 of 1 (latest)
are you using viewportframe?
ye
i think theres a specified cordinates so your potions can get normal sized
just fuck around with the potions cframe until it suits
ill try lol
also they are offsetted to the right
ill try doing that too
Nah bro
I tried
Wont work
D:
pretty sure its the camera position isseus, i would recommend you to try it in Studio with GUI setup. like this (ignore UICorner and so)
then change position of camera, until its perfect, then use the position into script, (i assume u using script)
Im really bad at ui and only mid-good at scripting thats why i used script
Because when i try makin it they are enabled all the times and idk how to turn them only at a specific action
Belive me, im bad at GUI too, but the only things here is, you should try to figure out the right position, you can do that easily with what i did, and then copy the position, and do in script.
Instead changing position in script and start game, Naww wrong position, change again... It takes a while
ah ill try doing smth
All you need is mostly CFrame Position and Focus Position, I've edited only thoses 2, until i have perfect middle screen, i saved it in script
Uh idk what did i do but i tried making it and somethigns wrong
** You are now Level 5! **
oop mb somethings
You need to link Camera inside ViewportFrame to camera
then try change position, i assume it's right behind or somethings. Try set position somewhere to 0,0,10
Okay did that
God im so confused bro do i change the position of the frame view port of what
do i change position of viewport or part or camera
Camera
i've put it as you said and i dont see anything, ill try making over and over
Did you set the model position also to 0,0,0?
All i did is:
Link Viewport Camera to Camera inside.
Set Part/Model position to 0,0,0
Change Camera Position to 0,0,2 (Its different between size)
And i see the part inside...