#help Vex

1 messages · Page 1 of 1 (latest)

fallow bloom
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so i want that the part does only do damage to enemy players and not the one that spawns the funtion

torn laurel
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ill be helping in a sec

fallow bloom
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yo

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so this is the module. to spawn the parts

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and im not sure

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if i need to add like a tag or something in this script

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or

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the combat script:

UIS.InputBegan:Connect(function(I,E) -- checkt of je niet aan het typen bent in de chat
if I.KeyCode == Enum.KeyCode.Two then -- nu gaat er iets gebeuren als je muis 1 clikt
if E then return end
if character:FindFirstChild("Stunned") then return end
if special2cooldown == false then

        game.ReplicatedStorage.MainEvent:FireServer("two")
        
        stomp:play()
        wait(0.65)
        
        OwnModule.GroundRepture(hrp.CFrame, 80, 10, 20, true)
        
        
        
        special1cooldown = true
        wait(1)
        special1cooldown = false

    end
end

end)

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...

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orrrrr

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maybe

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this

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i can't send

torn laurel
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try this one

fallow bloom
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just wanna do a quik check

torn laurel
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js try it and lmk

fallow bloom
torn laurel
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try doing global find and search for the ids

torn laurel
fallow bloom
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yeah man

torn laurel
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great

fallow bloom
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but it said: 17:39:14.510 FindFirstDescendant is not enabled - Client - OwnModule:136

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but thats just normal right?

torn laurel
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hm

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havent seen smth like that

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gimme a sec

fallow bloom
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it is prob bc

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if hum and not character:FindFirstDescendant(hit.Name) then

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if you are the creator

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the code gives that signal

torn laurel
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its a normal thing according to others

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aslong as the code works

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there isnt a problem

fallow bloom
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yeah i put a return end in it so it doesn't ping all the time

fallow bloom
torn laurel
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here @fallow bloom

fallow bloom
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thx man

torn laurel
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yeah np

fallow bloom
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is prob not a thing

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isn't FindFirstChild?

torn laurel
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findfirstchild only searches for children of the instance

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not descendants

fallow bloom
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alright ill test it in game rq

torn laurel
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ight

fallow bloom
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like not onlt scripts

torn laurel
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only scripts

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so it checks through all scripts

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trying to find the content

torn laurel
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to fidn

fallow bloom
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yeah

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i found the sounds

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but my script doesn't need it from the start

fallow bloom
torn laurel
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wdym

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send pic of output

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and the sounds

fallow bloom
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output

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sounds:

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local sound = script.HitSounds:Clone()
sound.Parent = hit.Parent.HumanoidRootPart

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i have this in the script

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only if clicked

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or pressed 1 / 2

torn laurel
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yo i did my research

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and i have no idea man

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sorry

fallow bloom
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damn alright

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ill check it out

torn laurel
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okay

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gl

fallow bloom
torn laurel
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wsp

fallow bloom
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know it aint visible to other players

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now*

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the attack

torn laurel
fallow bloom
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the parts

fallow bloom
torn laurel
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send the scripts

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where uc reate the parts

fallow bloom
torn laurel
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and u are calling this from client?

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brb i gotta eat dinner

fallow bloom
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yo

fallow bloom