I'm having an issue where an animation appears to play (AnimationTrack.IsPlaying returns true), but there's no visible movement on the character.
This only happens in the live game (real experience) — it works perfectly in Roblox Studio.
I'm using a custom setup where a Motor6D named "QToolGrip" is added to the character's Right Arm on spawn, and Part1 is set to a BodyAttach part inside the equipped Tool. Both the server and the client perform this setup.
I've confirmed that ToolGrip.Part1 is correctly assigned before playing the animation, and I’ve also tried waiting before triggering the animation. Despite this, the animation still doesn’t visually play, even though the console confirms it’s "playing." I've ensured that the rig type matches (R6), and the animation works in Studio previews.
Any ideas on what could be causing this in live games only?
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