i want to make a round timer like in survive the disasters but the text won't update for the round time, or the round start/end messages, the attached image is the main script bc it went over the word limit and the remote event has a stringvalue as a child to store the text for the gui. Ik it's probably an easy fix but I cannot figure it out
local script in starterplayerscritps
local qte = game.ReplicatedStorage.text
local rt = qte.roundtext
local gooey = game.StarterGui.ScreenGui.TextLabel
qte.OnClientEvent:Connect(function()
print("yep the remote event is working but this fucking obnoxious sack of shit called a text box won't change or you simply did something really stupid")
gooey.Text = rt.Value
qte:FireServer()
end)
lua```