#why is the text not updating

1 messages · Page 1 of 1 (latest)

covert drum
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i want to make a round timer like in survive the disasters but the text won't update for the round time, or the round start/end messages, the attached image is the main script bc it went over the word limit and the remote event has a stringvalue as a child to store the text for the gui. Ik it's probably an easy fix but I cannot figure it out

local script in starterplayerscritps

local qte = game.ReplicatedStorage.text
local rt = qte.roundtext
local gooey = game.StarterGui.ScreenGui.TextLabel
qte.OnClientEvent:Connect(function()
    print("yep the remote event is working but this fucking obnoxious sack of shit called a text box won't change or you simply did something really stupid")
    gooey.Text = rt.Value
    qte:FireServer()
end)

lua```
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how do I make the code lua in discord

covert drum
signal moon
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Am lost on why u using remotes in screenguis

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Also use playergui

covert drum
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what is that

signal moon
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And stop using remotes in places that are cloned to others

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And are per player

covert drum
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i'm lost now

signal moon
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Only use playergui

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Player.PlayerGui

covert drum
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i have never heard of this alr

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thank you

signal moon
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Not under ui

covert drum
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they are in rs

signal moon
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Unless bindable

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Or whatever

signal moon
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Mobile formatting

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Made it look like

covert drum
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oh ok

signal moon
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U had remote under textlabel

signal moon
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I thought u had remote under textlabel

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Peak

covert drum
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eureka