#how do i reasonably do procedural building generation

1 messages · Page 1 of 1 (latest)

modest wren
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(i want to generate buildings (in parts) and i want to make a road face a road and building face building (i just need a general idea of how to (i know i have to use vectors for placement)

zealous linden
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with a for loop

modest wren
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Thats the only thing i really need to knkw

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Know

zealous linden
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with a table maybe

modest wren
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That isnt very clear lol

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😭

modest wren
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also i cant really hardcode every single table to thier building part

zealous linden
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math.random is another good one to use

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or math.noise if you're feeling fanceh

modest wren
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😭

modest tokenBOT
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studio** You are now Level 1! **studio

modest wren
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now your just spitting random stuff....

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i like

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need an actual awnser

zealous linden
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you asked for a general idea, and that would be a combination of all the things i mention and a bunch more things.

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google has a lot of stuff on procedural generation

modest wren
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For some reason

modest wren
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(rn just testing basic truly random spawing)