#Why isn't this working?
1 messages · Page 1 of 1 (latest)
You have to get the character from the part
How would I do that
How would I do that?
The "plr" is a Part that is touching "trigger"
So instead of plr do touchingPart
And then check if it has a character
Like
if touchingPart.Parent:FindFirstChild("Humanoid“) then local char = touchingPart.Parent end
And I recommend to watch a video to understand it better
Or go to the dev forums
So like this?
ya
What do I do from here? How do I actually tell it to teleport the player? Do I put an if statement?
Like this?