#Good Way to handle anims

1 messages · Page 1 of 1 (latest)

brisk mirage
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anyone has a good way to animate different states of the char? like if it has a sword it plays a idle anim if he has a hammer different and so on? Some to get rid of the animate script in starter player

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but i need a way to animate idles and stuff trying to use the animate in starter player

plain lintel
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i dont get what you mean

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tbh

brisk mirage
# plain lintel i dont get what you mean

how to handle animations for different states, like im using an animationhandler for m1, dashes etc but when it come to running, walking etc i would wanna use the states of the humanoid to change the animation and make it visible to all clients, someone knows how?

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so i have the module i posted up to use like in m1s or dashes