#how do i make a killfeed but it contain the weapon that killed enemy

1 messages · Page 1 of 1 (latest)

restive pollen
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hm

fading pilot
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hm

formal berry
# restive pollen hm

not sure on how to help you here without a code tbh, but assuming that it's a tool or something, You can add a stringvalue to that tool and then find a corresponding value to that e..g;

local WeaponsT = {
    knife = "rbxassetid://blahblahblah",
    gun = "rbxassetid://blahblahlbshak",
    ...

and i assume you know how to do the rest

fading pilot
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umm

formal berry
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but if you want to be more specific with it, then find the tools thumbnail img

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wait actually i forgot how to do that part

fading pilot
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use a viewportframe

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and add the weapon in the frame

formal berry
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i forgot viewportframes existed

hoary sigil
restive pollen
fading pilot
shadow pond
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step 1. make a kill feed
step 2. add a (probably optional) input for weapon icon
step 3. profit

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don't start your killfeed with the weapon icon. start with the actual killfeed and go from there Thumbs