#Floating

1 messages · Page 1 of 1 (latest)

young yarrow
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Is there a way to simulate a "floating" fall speed to a part through properties or something?

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nopt floating I meant slower fall speed like lesser gravity pull

young yarrow
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evilcat someone pls elp

hallow solar
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change workspace gravity or use runservice to simulate your own fall speed

summer portal
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local gravity = workspace.Gravity
local bodyForce = Instance.new("BodyForce")
bodyForce.Force = Vector3.new(0, part:GetMass() * gravity, 0)
bodyForce.Parent = part


local customGravity = -50 -- Change this value to fit your needs
local RunService = game:GetService("RunService")

RunService.Heartbeat:Connect(function(dt)
    if part and part:IsDescendantOf(workspace) then
        local force = Vector3.new(0, part:GetMass() * customGravity, 0)
        part:ApplyImpulse(force * dt)
    end
end)```
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make sure the part is unanchored

copper jacinth
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linear velocity is just fine

young yarrow
summer portal
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ye maybe you should explain that to him!

copper jacinth
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sorry blud I'm not here to do your research for you, just to tell you that you should be using something

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but if you pay me $5 I will be glad to help

young yarrow
copper jacinth
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because you're a freeloader

young yarrow
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upvote u right mb

summer portal
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Lmao bro you are such a poindexter, idk why people like you feel obligated to hop into a help channel and try to make the people asking questions feel stupid

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loser behavior

copper jacinth
# summer portal loser behavior

I'm afraid to tell you that being pessimistic about this opportunity to reflect on that which I have enlightened you and the shallow introspection that has led to such a pretense as "loser behavior" does, unfortunately and ironically, make you the loser

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If you don't understand what I just wrote, it's because you're illiterate and I'm an ass.

copper jacinth
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Oof, someone's not happy