#Floating
1 messages · Page 1 of 1 (latest)
someone pls elp
change workspace gravity or use runservice to simulate your own fall speed
local gravity = workspace.Gravity
local bodyForce = Instance.new("BodyForce")
bodyForce.Force = Vector3.new(0, part:GetMass() * gravity, 0)
bodyForce.Parent = part
local customGravity = -50 -- Change this value to fit your needs
local RunService = game:GetService("RunService")
RunService.Heartbeat:Connect(function(dt)
if part and part:IsDescendantOf(workspace) then
local force = Vector3.new(0, part:GetMass() * customGravity, 0)
part:ApplyImpulse(force * dt)
end
end)```
make sure the part is unanchored
you do not need allat 🙏
linear velocity is just fine
idk how to do it with linear velocity
ye maybe you should explain that to him!
sorry blud I'm not here to do your research for you, just to tell you that you should be using something
but if you pay me $5 I will be glad to help
😭 gng why would I be in help instead of hire section if I got 5 dollars to pay
because you're a freeloader
u right mb
Lmao bro you are such a poindexter, idk why people like you feel obligated to hop into a help channel and try to make the people asking questions feel stupid
loser behavior
I'm afraid to tell you that being pessimistic about this opportunity to reflect on that which I have enlightened you and the shallow introspection that has led to such a pretense as "loser behavior" does, unfortunately and ironically, make you the loser
If you don't understand what I just wrote, it's because you're illiterate and I'm an ass.
Oof, someone's not happy