#Open World Game Weapon System
1 messages · Page 1 of 1 (latest)
stats of the player is simple enough im sure you can find a video on playerstats, for classes the most simple way would just to be to make a team for each class, so when you select your class it sends you to that team
wait
So ive basically set up all the GUI's which have 5 class types and 27 individual classes each in their respective types
I dunno how to make a team for each class though
any videos explaining how to learn this?
with code 
?
you didn't really ask a specific question. you put a wishlist and said "how". well, with code is how!
https://create.roblox.com/docs/tutorials/fundamentals/coding-1/coding-fundamentals
it's kinda like you're asking "how to make deepwoken clone?" .. i'm not sure what kind of answer you're expecting from that?
okay lemme specify @velvet solar
So Ive set up the class defenitions
and the GUI's for selection
I want to do 3 things
- Set up weapon animations for the starter weapons for all the classes
- Make a selection animation + text to show they selected the class
- Add a weapon classification that puts all the weapons into the 5 class types as well as applies their stats to the weapon stats
Bonus: Add the playstats
Im not trying to get sm to do it for me I just wanna know where to start
still kinda wishlisty
allat is done with code, and fairly basic code to boot. like tables, modulescripts, 'selection animation + text' is just ui stuff
start with opening roblox studio? 
roblox also offers a buuunch of templates you can use to learn from like when you go to create a new project there is one with guns in it. that has a gun system in it, for example.
bro what are you talking about
I already told you ive started
im about a week in but im 100% new so
dunno wtf simple means when said by someone who has the scripter role