#setnetworkownership to a part
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I don’t fully understand what it does but if u set a part to a player and the player has a local script that moves the part the part position will be set from the local script to the server without remote events/functions
SetNetworkOwnership gives control of the physics of a part to a specific player client. For a seat it makes the seat more like "responsive" for that one player but doesn’t prevent others from sitting. You would need extra logic in the script to block others from using it
if that makes sense
But if the player gets off can other people get on the seat and use the same function
uh
yes
like
it only affects the physics if the player sits on it but overall it doesn't do anything then
Oh it just makes the player in control of the objects movement?
yes