#help minigames round system roblox studio 2025 august
1 messages · Page 1 of 1 (latest)
cause the chosenmap2 or 3 might be the same as the other chosen maps
for example if i have 5 maps that are called "1" "2" "3" "4" "5"
the chosen maps would be like
"1" "4" "1"
theres two same maps
i dont want that
Make a table that’s inside a copy of all maps, so you can randomly pick from it and remove each map after it's chosen
Preventing any duplicates
ok
inside the MapChooser function, u can declare a new variable with the same values as Maps and then select the map randomly using indexes, like
local MapsCopy = table.clone(Maps)
local MapIndex = math.random(1, #MapsCopy)
local SelectedMap = MapsCopy[MapIndex]
table.remove(MapsCopy, MapsIndex) -- remove it from the table afterwards